Congrats to the 20 Breakthrough Auggie Awards Finalists

Announcing 20 Finalists for the 2018 Breakthrough Auggie Awards

20 finalists have been selected for the 2018 Breakthrough Auggie Awards! Presented in partnership with IEEE and VR First, the Breakthrough Auggies were created to honor the most promising XR (AR, VR, MR) projects at the intersection of academia and industry.

The three new Breakthrough Auggie Awards, which expand on AWE EU’s long-established “Best in Show” Awards, are:

  • Most Innovative Breakthrough: An industry-academia project that introduced a new, novel and unique approach
  • Most Impactful Breakthrough: An industry-academia project that demonstrates a use case with the potential to dramatically impact the industry
  • Women XR Laureate: A female researcher or project manager leading an industry-academia project

The winners will be chosen by a jury of industry and academic leaders and announced in a ceremony on 19 October on the main stage of AWE EU 2018 in Munich, Germany.

In this first year, over 100 projects by the world’s best universities, research institutes and individuals were submitted for consideration. The submissions spanned 32 countries. Read on for the full list of finalists!

2018 Breakthrough Auggie Award Finalists (in no particular order):

Virtual Reality Vision Therapy VERVE (Virtual Eye Rotation Vision Exercises) by OculoMotor Technologies, New Jersey Institute of Technologies, Salus University, Children’s Hospital of Philadelphia, New Jersey Health Foundation, National Science Foundation

Noland by Vancouver Film School, Iris Creative Lab

ABC: As-Built Capture by Transition Technologies PSC, NCBiR, Poyry Polska, Inwego, Projekt “M”, Microsoft

VitiVR: Viticulture VR Training Simulation by Vinistanbul, BUG Game LAB, Bahçeşehir University

eHERITAGE: “Expanding the Research and Innovation Capacity in Cultural Heritage Virtual Reality Applications” by University of Transilvania of Brasov (UTBv), Jožef Stefan Institute (JSI), Scuola Superiore Sant’Anna (SSSA)

Virtual Forest by Tieto, Metsä Group, University of Helsinki, CTRL Reality, Simosol

Virtual Reality Training: Dana & Picanol case by HOWEST, DAEresearch, Dana, Picanol, CNH industrial, Barco, Cronos at the Leie

Empowering Young Job Seekers by Norwegian University of Science and Technology (NTNU), Norwegian Labour and Welfare Administration (NAV), SalMar ASA, Måsøval  Fiskeoppdrett AS, Aqualine AS

Be Curious Avatar Project by CreamVR, The Sheridan College Screen Industries Research and Training Centre (SIRT), National Research Council of Canada (NRC-CRNC)

Hololens External Fixation: Interactive Surgical Guide by Digital Surgery, University College Hospital, Microsoft

ADHD Augmented (AHA) by University College Dublin School of Computer Science, HADD Ireland, WordsWorthLearning, CNR ITD

Data Visualization and Analytics in VR by Virtualitics, Caltech and NASA/JPL

Virtual Reality Flight Simulator for Surgery by FundamentalVR, Kings College London, Mayo Clinic, University College Hospital London, Imperial College London, UCLA, 3D Systems, Figment Productions

Make Time – Harrisons Fund & HoloPortal Ravensbourne by Harrisons Fund, DoubleMe, Ravensbourne University, Orbital Media, Squire Studio

In Teach AR by CreatiXR, BAUSTEM

The Stanford Virtual Heart by Lighthaus Inc., Stanford University Division of Pediatric Cardiology

Virtual Brain Segmenter by USC, RareFaction Interactive

Shared Sphere by University of South Australia, SA Power Networks, Nova Systems, PTC, CSIRO

Virtual und Augmented Reality in the Hamburg Port by Hamburg Port Authority, Absolute Software, Human-Computer Interaction at University of Hamburg

BRAVEMIND 2.0 – A VR PTSD Exposure Therapy System by USC Institute for Creative Technologies, Dell, Intel

For more information, visit the Breakthrough Auggie Awards website at https://www.auggieaward.com/en/challenge/breakthrough-auggie-awards; and watch the ceremony live at the upcoming AWE EU 2018.